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But we saved everything 🙂.
Zspace Inc. argues that not all screen time is created equal for children.
According to the company, there is a significant difference between kids who are merely consuming content and those actively engaging with hands-on, immersive experiences—such as dissecting a virtual heart or exploring Mars using interactive technology. Zspace Inc. points to its tools as examples of how educational technology can transform digital interaction from passive scrolling into deep, skills-based learning.
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Zspace Inc. previously joined an AMTEC session to present immersive AR and VR tools for advanced manufacturing training. The company has also introduced AR and VR solutions in schools, aiming to address classroom budget and access challenges and support learning equity for students, according to an earlier report on educational deployments. These initiatives reflect Zspace Inc.’s ongoing efforts to expand the application of interactive technology across education and workforce development.